SDL_gfxPrimitives.h File Reference

#include <math.h>
#include "SDL.h"

Go to the source code of this file.

Defines

#define SDL_GFXPRIMITIVES_MAJOR   2
#define SDL_GFXPRIMITIVES_MINOR   0
#define SDL_GFXPRIMITIVES_MICRO   22

Functions

SDL_GFXPRIMITIVES_SCOPE int pixelColor (SDL_Surface *dst, Sint16 x, Sint16 y, Uint32 color)
 Pixel draw with blending enabled if a<255.
SDL_GFXPRIMITIVES_SCOPE int pixelRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Pixel draw with blending enabled if a<255.
SDL_GFXPRIMITIVES_SCOPE int hlineColor (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint32 color)
 Draw horizontal line with blending.
SDL_GFXPRIMITIVES_SCOPE int hlineRGBA (SDL_Surface *dst, Sint16 x1, Sint16 x2, Sint16 y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw horizontal line with blending.
SDL_GFXPRIMITIVES_SCOPE int vlineColor (SDL_Surface *dst, Sint16 x, Sint16 y1, Sint16 y2, Uint32 color)
 Draw vertical line with blending.
SDL_GFXPRIMITIVES_SCOPE int vlineRGBA (SDL_Surface *dst, Sint16 x, Sint16 y1, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw vertical line with blending.
SDL_GFXPRIMITIVES_SCOPE int rectangleColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
 Draw rectangle with blending.
SDL_GFXPRIMITIVES_SCOPE int rectangleRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw rectangle with blending.
SDL_GFXPRIMITIVES_SCOPE int roundedRectangleColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
 Draw rounded-corner rectangle with blending.
SDL_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw rounded-corner rectangle with blending.
SDL_GFXPRIMITIVES_SCOPE int boxColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
 Draw box (filled rectangle) with blending.
SDL_GFXPRIMITIVES_SCOPE int boxRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw box (filled rectangle) with blending.
SDL_GFXPRIMITIVES_SCOPE int roundedBoxColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint32 color)
 Draw rounded-corner box (filled rectangle) with blending.
SDL_GFXPRIMITIVES_SCOPE int roundedBoxRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw rounded-corner box (filled rectangle) with blending.
SDL_GFXPRIMITIVES_SCOPE int lineColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
 Draw line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int lineRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aalineColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 color)
 Ddraw anti-aliased line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aalineRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw anti-aliased line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int thickLineColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint32 color)
 Draw a thick line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int thickLineRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 width, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw a thick line with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int circleColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
 Draw circle with blending.
SDL_GFXPRIMITIVES_SCOPE int circleRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw circle with blending.
SDL_GFXPRIMITIVES_SCOPE int arcColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
 Arc with blending.
SDL_GFXPRIMITIVES_SCOPE int arcRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Arc with blending.
SDL_GFXPRIMITIVES_SCOPE int aacircleColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint32 color)
 Draw anti-aliased circle with blending.
SDL_GFXPRIMITIVES_SCOPE int aacircleRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw anti-aliased circle with blending.
SDL_GFXPRIMITIVES_SCOPE int filledCircleColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 r, Uint32 color)
 Draw filled circle with blending.
SDL_GFXPRIMITIVES_SCOPE int filledCircleRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw filled circle with blending.
SDL_GFXPRIMITIVES_SCOPE int ellipseColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
 Draw ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int ellipseRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int aaellipseColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
 Draw anti-aliased ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int aaellipseRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw anti-aliased ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int filledEllipseColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint32 color)
 Draw filled ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int filledEllipseRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rx, Sint16 ry, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw filled ellipse with blending.
SDL_GFXPRIMITIVES_SCOPE int pieColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
 Draw pie (outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int pieRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw pie (outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledPieColor (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint32 color)
 Draw filled pie with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledPieRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, Sint16 rad, Sint16 start, Sint16 end, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw filled pie with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int trigonColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
 Draw trigon (triangle outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int trigonRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw trigon (triangle outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aatrigonColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
 Draw anti-aliased trigon (triangle outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aatrigonRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw anti-aliased trigon (triangle outline) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledTrigonColor (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint32 color)
 Draw filled trigon (triangle) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledTrigonRGBA (SDL_Surface *dst, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Sint16 x3, Sint16 y3, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw filled trigon (triangle) with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int polygonColor (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
 Draw polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int polygonRGBA (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aapolygonColor (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
 Draw anti-aliased polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int aapolygonRGBA (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw anti-aliased polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledPolygonColor (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color)
 Draw filled polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBA (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw filled polygon with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int texturedPolygon (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy)
 Draws a polygon filled with the given texture.
SDL_GFXPRIMITIVES_SCOPE int filledPolygonColorMT (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint32 color, int **polyInts, int *polyAllocated)
 Draw filled polygon with alpha blending (multi-threaded capable).
SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBAMT (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, Uint8 r, Uint8 g, Uint8 b, Uint8 a, int **polyInts, int *polyAllocated)
 Draw filled polygon with alpha blending (multi-threaded capable).
SDL_GFXPRIMITIVES_SCOPE int texturedPolygonMT (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, SDL_Surface *texture, int texture_dx, int texture_dy, int **polyInts, int *polyAllocated)
 Draws a polygon filled with the given texture (Multi-Threading Capable).
SDL_GFXPRIMITIVES_SCOPE int bezierColor (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint32 color)
 Draw a bezier curve with alpha blending.
SDL_GFXPRIMITIVES_SCOPE int bezierRGBA (SDL_Surface *dst, const Sint16 *vx, const Sint16 *vy, int n, int s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw a bezier curve with alpha blending.
SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont (const void *fontdata, Uint32 cw, Uint32 ch)
 Sets or resets the current global font data.
SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation (Uint32 rotation)
 Sets current global font character rotation steps.
SDL_GFXPRIMITIVES_SCOPE int characterColor (SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint32 color)
 Draw a character of the currently set font.
SDL_GFXPRIMITIVES_SCOPE int characterRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, char c, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw a character of the currently set font.
SDL_GFXPRIMITIVES_SCOPE int stringColor (SDL_Surface *dst, Sint16 x, Sint16 y, const char *s, Uint32 color)
 Draw a string in the currently set font.
SDL_GFXPRIMITIVES_SCOPE int stringRGBA (SDL_Surface *dst, Sint16 x, Sint16 y, const char *s, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
 Draw a string in the currently set font.

Define Documentation

#define SDL_GFXPRIMITIVES_MAJOR   2

Definition at line 26 of file SDL_gfxPrimitives.h.

#define SDL_GFXPRIMITIVES_MICRO   22

Definition at line 28 of file SDL_gfxPrimitives.h.

#define SDL_GFXPRIMITIVES_MINOR   0

Definition at line 27 of file SDL_gfxPrimitives.h.


Function Documentation

SDL_GFXPRIMITIVES_SCOPE int aacircleColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint32  color 
)

Draw anti-aliased circle with blending.

Note: The AA-circle routine is based on AA-ellipse with identical radii.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the aa-circle.
y Y coordinate of the center of the aa-circle.
rad Radius in pixels of the aa-circle.
color The color value of the aa-circle to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3446 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aacircleRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw anti-aliased circle with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the aa-circle.
y Y coordinate of the center of the aa-circle.
rad Radius in pixels of the aa-circle.
r The red value of the aa-circle to draw.
g The green value of the aa-circle to draw.
b The blue value of the aa-circle to draw.
a The alpha value of the aa-circle to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3465 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aaellipseColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint32  color 
)

Draw anti-aliased ellipse with blending.

Note: Based on code from Anders Lindstroem, which is based on code from sge library, which is based on code from TwinLib.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the aa-ellipse.
y Y coordinate of the center of the aa-ellipse.
rx Horizontal radius in pixels of the aa-ellipse.
ry Vertical radius in pixels of the aa-ellipse.
color The color value of the aa-ellipse to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4008 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aaellipseRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw anti-aliased ellipse with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the aa-ellipse.
y Y coordinate of the center of the aa-ellipse.
rx Horizontal radius in pixels of the aa-ellipse.
ry Vertical radius in pixels of the aa-ellipse.
r The red value of the aa-ellipse to draw.
g The green value of the aa-ellipse to draw.
b The blue value of the aa-ellipse to draw.
a The alpha value of the aa-ellipse to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4248 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aalineColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint32  color 
)

Ddraw anti-aliased line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the aa-line.
y1 Y coordinate of the first point of the aa-line.
x2 X coordinate of the second point of the aa-line.
y2 Y coordinate of the second point of the aa-line.
color The color value of the aa-line to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2760 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aalineRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw anti-aliased line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the aa-line.
y1 Y coordinate of the first point of the aa-line.
x2 X coordinate of the second point of the aa-line.
y2 Y coordinate of the second point of the aa-line.
r The red value of the aa-line to draw.
g The green value of the aa-line to draw.
b The blue value of the aa-line to draw.
a The alpha value of the aa-line to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2780 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aapolygonColor ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint32  color 
)

Draw anti-aliased polygon with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the aa-polygon.
vy Vertex array containing Y coordinates of the points of the aa-polygon.
n Number of points in the vertex array. Minimum number is 3.
color The color value of the aa-polygon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4997 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aapolygonRGBA ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw anti-aliased polygon with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the aa-polygon.
vy Vertex array containing Y coordinates of the points of the aa-polygon.
n Number of points in the vertex array. Minimum number is 3.
r The red value of the aa-polygon to draw.
g The green value of the aa-polygon to draw.
b The blue value of the aa-polygon to draw.
a The alpha value of the aa-polygon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5065 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aatrigonColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint32  color 
)

Draw anti-aliased trigon (triangle outline) with alpha blending.

Note: Creates vertex array and uses aapolygon routine to render.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the aa-trigon.
y1 Y coordinate of the first point of the aa-trigon.
x2 X coordinate of the second point of the aa-trigon.
y2 Y coordinate of the second point of the aa-trigon.
x3 X coordinate of the third point of the aa-trigon.
y3 Y coordinate of the third point of the aa-trigon.
color The color value of the aa-trigon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4779 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int aatrigonRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw anti-aliased trigon (triangle outline) with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the aa-trigon.
y1 Y coordinate of the first point of the aa-trigon.
x2 X coordinate of the second point of the aa-trigon.
y2 Y coordinate of the second point of the aa-trigon.
x3 X coordinate of the third point of the aa-trigon.
y3 Y coordinate of the third point of the aa-trigon.
r The red value of the aa-trigon to draw.
g The green value of the aa-trigon to draw.
b The blue value of the aa-trigon to draw.
a The alpha value of the aa-trigon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4811 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int arcColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint32  color 
)

Arc with blending.

Note Arc drawing is based on circle algorithm by A. Schiffler and written by D. Raber. Calculates which octants arc goes through and renders pixels accordingly.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the arc.
y Y coordinate of the center of the arc.
rad Radius in pixels of the arc.
start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
color The color value of the arc to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3051 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int arcRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Arc with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the arc.
y Y coordinate of the center of the arc.
rad Radius in pixels of the arc.
start Starting radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
end Ending radius in degrees of the arc. 0 degrees is down, increasing counterclockwise.
r The red value of the arc to draw.
g The green value of the arc to draw.
b The blue value of the arc to draw.
a The alpha value of the arc to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3422 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int bezierColor ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
int  s,
Uint32  color 
)

Draw a bezier curve with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the bezier curve.
vy Vertex array containing Y coordinates of the points of the bezier curve.
n Number of points in the vertex array. Minimum number is 3.
s Number of steps for the interpolation. Minimum number is 2.
color The color value of the bezier curve to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6131 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int bezierRGBA ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
int  s,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw a bezier curve with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the bezier curve.
vy Vertex array containing Y coordinates of the points of the bezier curve.
n Number of points in the vertex array. Minimum number is 3.
s Number of steps for the interpolation. Minimum number is 2.
r The red value of the bezier curve to draw.
g The green value of the bezier curve to draw.
b The blue value of the bezier curve to draw.
a The alpha value of the bezier curve to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6206 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int boxColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint32  color 
)

Draw box (filled rectangle) with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the box.
y1 Y coordinate of the first point (i.e. top right) of the box.
x2 X coordinate of the second point (i.e. bottom left) of the box.
y2 Y coordinate of the second point (i.e. bottom left) of the box.
color The color value of the box to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2039 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int boxRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw box (filled rectangle) with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the box.
y1 Y coordinate of the first point (i.e. top right) of the box.
x2 X coordinate of the second point (i.e. bottom left) of the box.
y2 Y coordinate of the second point (i.e. bottom left) of the box.
r The red value of the box to draw.
g The green value of the box to draw.
b The blue value of the box to draw.
a The alpha value of the box to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2251 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int characterColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
char  c,
Uint32  color 
)

Draw a character of the currently set font.

On first call for a particular character and color combination, the function needs to generate the character surface (slower. Subsequent calls blit a cached surface (fast). Uses alpha blending if A<255 in color.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the upper left corner of the character.
y Y (vertical) coordinate of the upper left corner of the character.
c The character to draw.
color The color value of the character to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5818 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int characterRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
char  c,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw a character of the currently set font.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the upper left corner of the character.
y Y (vertical) coordinate of the upper left corner of the character.
c The character to draw.
r The red value of the character to draw.
g The green value of the character to draw.
b The blue value of the character to draw.
a The alpha value of the character to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5987 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int circleColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint32  color 
)

Draw circle with blending.

Note: Circle drawing routine is based on an algorithms from the sge library, but modified by A. Schiffler for multiple pixel-draw removal and other minor speedup changes.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the circle.
y Y coordinate of the center of the circle.
rad Radius in pixels of the circle.
color The color value of the circle to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2804 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int circleRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw circle with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the circle.
y Y coordinate of the center of the circle.
rad Radius in pixels of the circle.
r The red value of the circle to draw.
g The green value of the circle to draw.
b The blue value of the circle to draw.
a The alpha value of the circle to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3024 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int ellipseColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint32  color 
)

Draw ellipse with blending.

Note: Based on algorithms from sge library with modifications by A. Schiffler for multiple-pixel draw removal and other minor speedup changes.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the ellipse.
y Y coordinate of the center of the ellipse.
rx Horizontal radius in pixels of the ellipse.
ry Vertical radius in pixels of the ellipse.
color The color value of the ellipse to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3643 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int ellipseRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw ellipse with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the ellipse.
y Y coordinate of the center of the ellipse.
rx Horizontal radius in pixels of the ellipse.
ry Vertical radius in pixels of the ellipse.
r The red value of the ellipse to draw.
g The green value of the ellipse to draw.
b The blue value of the ellipse to draw.
a The alpha value of the ellipse to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3957 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledCircleColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint32  color 
)

Draw filled circle with blending.

Note: Based on algorithms from sge library with modifications by A. Schiffler for multiple-hline draw removal and other minor speedup changes.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled circle.
y Y coordinate of the center of the filled circle.
rad Radius in pixels of the filled circle.
color The color value of the filled circle to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3490 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledCircleRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw filled circle with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled circle.
y Y coordinate of the center of the filled circle.
rad Radius in pixels of the filled circle.
r The red value of the filled circle to draw.
g The green value of the filled circle to draw.
b The blue value of the filled circle to draw.
a The alpha value of the filled circle to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 3617 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledEllipseColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint32  color 
)

Draw filled ellipse with blending.

Note: Based on algorithm from sge library with multiple-hline draw removal and other speedup changes.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled ellipse.
y Y coordinate of the center of the filled ellipse.
rx Horizontal radius in pixels of the filled ellipse.
ry Vertical radius in pixels of the filled ellipse.
color The color value of the filled ellipse to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4278 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledEllipseRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rx,
Sint16  ry,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw filled ellipse with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled ellipse.
y Y coordinate of the center of the filled ellipse.
rx Horizontal radius in pixels of the filled ellipse.
ry Vertical radius in pixels of the filled ellipse.
r The red value of the filled ellipse to draw.
g The green value of the filled ellipse to draw.
b The blue value of the filled ellipse to draw.
a The alpha value of the filled ellipse to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4446 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPieColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint32  color 
)

Draw filled pie with alpha blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled pie.
y Y coordinate of the center of the filled pie.
rad Radius in pixels of the filled pie.
start Starting radius in degrees of the filled pie.
end Ending radius in degrees of the filled pie.
color The color value of the filled pie to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4667 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPieRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw filled pie with alpha blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the filled pie.
y Y coordinate of the center of the filled pie.
rad Radius in pixels of the filled pie.
start Starting radius in degrees of the filled pie.
end Ending radius in degrees of the filled pie.
r The red value of the filled pie to draw.
g The green value of the filled pie to draw.
b The blue value of the filled pie to draw.
a The alpha value of the filled pie to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4688 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPolygonColor ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint32  color 
)

Draw filled polygon with alpha blending.

Note: Standard filledPolygon function is calling multithreaded version with NULL parameters to use the global vertex cache.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the filled polygon.
vy Vertex array containing Y coordinates of the points of the filled polygon.
n Number of points in the vertex array. Minimum number is 3.
color The color value of the filled polygon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5304 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPolygonColorMT ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint32  color,
int **  polyInts,
int *  polyAllocated 
)

Draw filled polygon with alpha blending (multi-threaded capable).

Note: The last two parameters are optional; but are required for multithreaded operation.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the filled polygon.
vy Vertex array containing Y coordinates of the points of the filled polygon.
n Number of points in the vertex array. Minimum number is 3.
color The color value of the filled polygon to draw (0xRRGGBBAA).
polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5117 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBA ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw filled polygon with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the filled polygon.
vy Vertex array containing Y coordinates of the points of the filled polygon.
n Number of points in the vertex array. Minimum number is 3.
r The red value of the filled polygon to draw.
g The green value of the filled polygon to draw.
b The blue value of the filed polygon to draw.
a The alpha value of the filled polygon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5326 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledPolygonRGBAMT ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a,
int **  polyInts,
int *  polyAllocated 
)

Draw filled polygon with alpha blending (multi-threaded capable).

Note: The last two parameters are optional; but are required for multithreaded operation.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the filled polygon.
vy Vertex array containing Y coordinates of the points of the filled polygon.
n Number of points in the vertex array. Minimum number is 3.
r The red value of the filled polygon to draw.
g The green value of the filled polygon to draw.
b The blue value of the filed polygon to draw.
a The alpha value of the filled polygon to draw.
polyInts Preallocated, temporary vertex array used for sorting vertices. Required for multithreaded operation; set to NULL otherwise.
polyAllocated Flag indicating if temporary vertex array was allocated. Required for multithreaded operation; set to NULL otherwise.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5282 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledTrigonColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint32  color 
)

Draw filled trigon (triangle) with alpha blending.

Note: Creates vertex array and uses aapolygon routine to render.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the filled trigon.
y1 Y coordinate of the first point of the filled trigon.
x2 X coordinate of the second point of the filled trigon.
y2 Y coordinate of the second point of the filled trigon.
x3 X coordinate of the third point of the filled trigon.
y3 Y coordinate of the third point of the filled trigon.
color The color value of the filled trigon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4845 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int filledTrigonRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw filled trigon (triangle) with alpha blending.

Note: Creates vertex array and uses aapolygon routine to render.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the filled trigon.
y1 Y coordinate of the first point of the filled trigon.
x2 X coordinate of the second point of the filled trigon.
y2 Y coordinate of the second point of the filled trigon.
x3 X coordinate of the third point of the filled trigon.
y3 Y coordinate of the third point of the filled trigon.
r The red value of the filled trigon to draw.
g The green value of the filled trigon to draw.
b The blue value of the filled trigon to draw.
a The alpha value of the filled trigon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4879 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFont ( const void *  fontdata,
Uint32  cw,
Uint32  ch 
)

Sets or resets the current global font data.

The font data array is organized in follows: [fontdata] = [character 0][character 1]...[character 255] where [character n] = [byte 1 row 1][byte 2 row 1]...[byte {pitch} row 1][byte 1 row 2] ...[byte {pitch} row height] where [byte n] = [bit 0]...[bit 7] where [bit n] = [0 for transparent pixel|1 for colored pixel]

Parameters:
fontdata Pointer to array of font data. Set to NULL, to reset global font to the default 8x8 font.
cw Width of character in bytes. Ignored if fontdata==NULL.
ch Height of character in bytes. Ignored if fontdata==NULL.

Definition at line 5725 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE void gfxPrimitivesSetFontRotation ( Uint32  rotation  ) 

Sets current global font character rotation steps.

Default is 0 (no rotation). 1 = 90deg clockwise. 2 = 180deg clockwise. 3 = 270deg clockwise. Changing the rotation, will reset the character cache.

Parameters:
rotation Number of 90deg clockwise steps to rotate

Definition at line 5771 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int hlineColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  x2,
Sint16  y,
Uint32  color 
)

Draw horizontal line with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. left) of the line.
x2 X coordinate of the second point (i.e. right) of the line.
y Y coordinate of the points of the line.
color The color value of the line to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1136 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int hlineRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  x2,
Sint16  y,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw horizontal line with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. left) of the line.
x2 X coordinate of the second point (i.e. right) of the line.
y Y coordinate of the points of the line.
r The red value of the line to draw.
g The green value of the line to draw.
b The blue value of the line to draw.
a The alpha value of the line to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1305 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int lineColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint32  color 
)

Draw line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the line.
y1 Y coordinate of the first point of the line.
x2 X coordinate of the second point of the line.
y2 Y coordinate of the second point of the line.
color The color value of the line to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2279 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int lineRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the line.
y1 Y coordinate of the first point of the line.
x2 X coordinate of the second point of the line.
y2 Y coordinate of the second point of the line.
r The red value of the line to draw.
g The green value of the line to draw.
b The blue value of the line to draw.
a The alpha value of the line to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 2488 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int pieColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint32  color 
)

Draw pie (outline) with alpha blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the pie.
y Y coordinate of the center of the pie.
rad Radius in pixels of the pie.
start Starting radius in degrees of the pie.
end Ending radius in degrees of the pie.
color The color value of the pie to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4623 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int pieRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Sint16  rad,
Sint16  start,
Sint16  end,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw pie (outline) with alpha blending.

Parameters:
dst The surface to draw on.
x X coordinate of the center of the pie.
y Y coordinate of the center of the pie.
rad Radius in pixels of the pie.
start Starting radius in degrees of the pie.
end Ending radius in degrees of the pie.
r The red value of the pie to draw.
g The green value of the pie to draw.
b The blue value of the pie to draw.
a The alpha value of the pie to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4646 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int pixelColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Uint32  color 
)

Pixel draw with blending enabled if a<255.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the pixel.
y Y (vertical) coordinate of the pixel.
color The color value of the pixel to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 473 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int pixelRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Pixel draw with blending enabled if a<255.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the pixel.
y Y (vertical) coordinate of the pixel.
r The red color value of the pixel to draw.
g The green color value of the pixel to draw.
b The blue color value of the pixel to draw.
a The alpha value of the pixel to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 927 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int polygonColor ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint32  color 
)

Draw polygon with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the polygon.
vy Vertex array containing Y coordinates of the points of the polygon.
n Number of points in the vertex array. Minimum number is 3.
color The color value of the polygon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4908 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int polygonRGBA ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw polygon with alpha blending.

Parameters:
dst The surface to draw on.
vx Vertex array containing X coordinates of the points of the polygon.
vy Vertex array containing Y coordinates of the points of the polygon.
n Number of points in the vertex array. Minimum number is 3.
r The red value of the polygon to draw.
g The green value of the polygon to draw.
b The blue value of the polygon to draw.
a The alpha value of the polygon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4976 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int rectangleColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint32  color 
)

Draw rectangle with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the rectangle.
y1 Y coordinate of the first point (i.e. top right) of the rectangle.
x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
color The color value of the rectangle to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1512 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int rectangleRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw rectangle with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the rectangle.
y1 Y coordinate of the first point (i.e. top right) of the rectangle.
x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
r The red value of the rectangle to draw.
g The green value of the rectangle to draw.
b The blue value of the rectangle to draw.
a The alpha value of the rectangle to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1595 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int roundedBoxColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  rad,
Uint32  color 
)

Draw rounded-corner box (filled rectangle) with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the box.
y1 Y coordinate of the first point (i.e. top right) of the box.
x2 X coordinate of the second point (i.e. bottom left) of the box.
y2 Y coordinate of the second point (i.e. bottom left) of the box.
rad The radius of the corner arcs of the box.
color The color value of the box to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1769 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int roundedBoxRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  rad,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw rounded-corner box (filled rectangle) with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the box.
y1 Y coordinate of the first point (i.e. top right) of the box.
x2 X coordinate of the second point (i.e. bottom left) of the box.
y2 Y coordinate of the second point (i.e. bottom left) of the box.
rad The radius of the corner arcs of the box.
r The red value of the box to draw.
g The green value of the box to draw.
b The blue value of the box to draw.
a The alpha value of the box to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1902 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int roundedRectangleColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  rad,
Uint32  color 
)

Draw rounded-corner rectangle with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the rectangle.
y1 Y coordinate of the first point (i.e. top right) of the rectangle.
x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
rad The radius of the corner arc.
color The color value of the rectangle to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1617 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int roundedRectangleRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  rad,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw rounded-corner rectangle with blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point (i.e. top right) of the rectangle.
y1 Y coordinate of the first point (i.e. top right) of the rectangle.
x2 X coordinate of the second point (i.e. bottom left) of the rectangle.
y2 Y coordinate of the second point (i.e. bottom left) of the rectangle.
rad The radius of the corner arc.
r The red value of the rectangle to draw.
g The green value of the rectangle to draw.
b The blue value of the rectangle to draw.
a The alpha value of the rectangle to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1747 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int stringColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
const char *  s,
Uint32  color 
)

Draw a string in the currently set font.

The spacing between consequtive characters in the string is the fixed number of pixels of the character width of the current global font.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the upper left corner of the string.
y Y (vertical) coordinate of the upper left corner of the string.
s The string to draw.
color The color value of the string to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6009 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int stringRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y,
const char *  s,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw a string in the currently set font.

Parameters:
dst The surface to draw on.
x X (horizontal) coordinate of the upper left corner of the string.
y Y (vertical) coordinate of the upper left corner of the string.
s The string to draw.
r The red value of the string to draw.
g The green value of the string to draw.
b The blue value of the string to draw.
a The alpha value of the string to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6053 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int texturedPolygon ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
SDL_Surface *  texture,
int  texture_dx,
int  texture_dy 
)

Draws a polygon filled with the given texture.

This standard version is calling multithreaded versions with NULL cache parameters.

Parameters:
dst the destination surface,
vx array of x vector components
vy array of x vector components
n the amount of vectors in the vx and vy array
texture the sdl surface to use to fill the polygon
texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels to the left and want the texture to apear the same you need to increase the texture_dx value
texture_dy see texture_dx
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5651 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int texturedPolygonMT ( SDL_Surface *  dst,
const Sint16 *  vx,
const Sint16 *  vy,
int  n,
SDL_Surface *  texture,
int  texture_dx,
int  texture_dy,
int **  polyInts,
int *  polyAllocated 
)

Draws a polygon filled with the given texture (Multi-Threading Capable).

This operation use internally SDL_BlitSurface for lines of the source texture. It supports alpha drawing.

To get the best performance of this operation you need to make sure the texture and the dst surface have the same format (see http://docs.mandragor.org/files/Common_libs_documentation/SDL/SDL_Documentation_project_en/sdlblitsurface.html). The last two parameters are optional, but required for multithreaded operation. When set to NULL, uses global static temp array.

Parameters:
dst the destination surface,
vx array of x vector components
vy array of x vector components
n the amount of vectors in the vx and vy array
texture the sdl surface to use to fill the polygon
texture_dx the offset of the texture relative to the screeen. if you move the polygon 10 pixels to the left and want the texture to apear the same you need to increase the texture_dx value
texture_dy see texture_dx
polyInts preallocated temp array storage for vertex sorting (used for multi-threaded operation)
polyAllocated flag indicating oif the temp array was allocated (used for multi-threaded operation)
Returns:
Returns 0 on success, -1 on failure.

Definition at line 5484 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int thickLineColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  width,
Uint32  color 
)

Draw a thick line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the line.
y1 Y coordinate of the first point of the line.
x2 X coordinate of the second point of the line.
y2 Y coordinate of the second point of the line.
width Width of the line in pixels. Must be >0.
color The color value of the line to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6718 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int thickLineRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Uint8  width,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw a thick line with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the line.
y1 Y coordinate of the first point of the line.
x2 X coordinate of the second point of the line.
y2 Y coordinate of the second point of the line.
width Width of the line in pixels. Must be >0.
r The red value of the character to draw.
g The green value of the character to draw.
b The blue value of the character to draw.
a The alpha value of the character to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 6750 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int trigonColor ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint32  color 
)

Draw trigon (triangle outline) with alpha blending.

Note: Creates vertex array and uses polygon routine to render.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the trigon.
y1 Y coordinate of the first point of the trigon.
x2 X coordinate of the second point of the trigon.
y2 Y coordinate of the second point of the trigon.
x3 X coordinate of the third point of the trigon.
y3 Y coordinate of the third point of the trigon.
color The color value of the trigon to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4713 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int trigonRGBA ( SDL_Surface *  dst,
Sint16  x1,
Sint16  y1,
Sint16  x2,
Sint16  y2,
Sint16  x3,
Sint16  y3,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw trigon (triangle outline) with alpha blending.

Parameters:
dst The surface to draw on.
x1 X coordinate of the first point of the trigon.
y1 Y coordinate of the first point of the trigon.
x2 X coordinate of the second point of the trigon.
y2 Y coordinate of the second point of the trigon.
x3 X coordinate of the third point of the trigon.
y3 Y coordinate of the third point of the trigon.
r The red value of the trigon to draw.
g The green value of the trigon to draw.
b The blue value of the trigon to draw.
a The alpha value of the trigon to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 4745 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int vlineColor ( SDL_Surface *  dst,
Sint16  x,
Sint16  y1,
Sint16  y2,
Uint32  color 
)

Draw vertical line with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the points of the line.
y1 Y coordinate of the first point (i.e. top) of the line.
y2 Y coordinate of the second point (i.e. bottom) of the line.
color The color value of the line to draw (0xRRGGBBAA).
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1324 of file SDL_gfxPrimitives.c.

SDL_GFXPRIMITIVES_SCOPE int vlineRGBA ( SDL_Surface *  dst,
Sint16  x,
Sint16  y1,
Sint16  y2,
Uint8  r,
Uint8  g,
Uint8  b,
Uint8  a 
)

Draw vertical line with blending.

Parameters:
dst The surface to draw on.
x X coordinate of the points of the line.
y1 Y coordinate of the first point (i.e. top) of the line.
y2 Y coordinate of the second point (i.e. bottom) of the line.
r The red value of the line to draw.
g The green value of the line to draw.
b The blue value of the line to draw.
a The alpha value of the line to draw.
Returns:
Returns 0 on success, -1 on failure.

Definition at line 1492 of file SDL_gfxPrimitives.c.


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