#include <stdio.h>
#include <stdlib.h>
#include <SDL.h>
#include <SDL_video.h>
Go to the source code of this file.
Data Structures | |
struct | SDL_gfxBlitInfo |
The structure passed to the low level blit functions. More... | |
Defines | |
#define | GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a) |
Unwrap RGBA values from a pixel using mask, shift and loss for surface. | |
#define | GFX_DISEMBLE_RGBA(buf, bpp, fmt, pixel, r, g, b, a) |
Disassemble buffer pointer into a pixel and separate RGBA values. | |
#define | GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a) |
Wrap a pixel from RGBA values using mask, shift and loss for surface. | |
#define | GFX_ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a) |
Assemble pixel into buffer pointer from separate RGBA values. | |
#define | GFX_ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB) |
Blend the RGB values of two pixels based on a source alpha value. | |
#define | GFX_DUFFS_LOOP4(pixel_copy_increment, width) |
4-times unrolled DUFFs loop. | |
Functions | |
SDL_GFXBLITFUNC_SCOPE int | SDL_gfxBlitRGBA (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect) |
Blitter for RGBA->RGBA blits with alpha adjustment. | |
SDL_GFXBLITFUNC_SCOPE int | SDL_gfxSetAlpha (SDL_Surface *src, Uint8 a) |
Sets the alpha channel in a 32 bit surface. | |
SDL_GFXBLITFUNC_SCOPE int | SDL_gfxMultiplyAlpha (SDL_Surface *src, Uint8 a) |
Multiply the alpha channel in a 32bit surface. |
#define GFX_ALPHA_BLEND | ( | sR, | |||
sG, | |||||
sB, | |||||
A, | |||||
dR, | |||||
dG, | |||||
dB | ) |
do { \ dR = (((sR-dR)*(A))/255)+dR; \ dG = (((sG-dG)*(A))/255)+dG; \ dB = (((sB-dB)*(A))/255)+dB; \ } while(0)
Blend the RGB values of two pixels based on a source alpha value.
Definition at line 114 of file SDL_gfxBlitFunc.h.
#define GFX_ASSEMBLE_RGBA | ( | buf, | |||
bpp, | |||||
fmt, | |||||
r, | |||||
g, | |||||
b, | |||||
a | ) |
{ \ Uint32 pixel; \ \ GFX_PIXEL_FROM_RGBA(pixel, fmt, r, g, b, a); \ *((Uint32 *)(buf)) = pixel; \ }
Assemble pixel into buffer pointer from separate RGBA values.
Definition at line 103 of file SDL_gfxBlitFunc.h.
#define GFX_DISEMBLE_RGBA | ( | buf, | |||
bpp, | |||||
fmt, | |||||
pixel, | |||||
r, | |||||
g, | |||||
b, | |||||
a | ) |
do { \ pixel = *((Uint32 *)(buf)); \ GFX_RGBA_FROM_PIXEL(pixel, fmt, r, g, b, a); \ pixel &= ~fmt->Amask; \ } while(0)
Disassemble buffer pointer into a pixel and separate RGBA values.
Definition at line 82 of file SDL_gfxBlitFunc.h.
#define GFX_DUFFS_LOOP4 | ( | pixel_copy_increment, | |||
width | ) |
{ int n = (width+3)/4; \ switch (width & 3) { \ case 0: do { pixel_copy_increment; \ case 3: pixel_copy_increment; \ case 2: pixel_copy_increment; \ case 1: pixel_copy_increment; \ } while ( --n > 0 ); \ } \ }
4-times unrolled DUFFs loop.
This is a very useful loop for optimizing blitters.
Definition at line 126 of file SDL_gfxBlitFunc.h.
#define GFX_PIXEL_FROM_RGBA | ( | pixel, | |||
fmt, | |||||
r, | |||||
g, | |||||
b, | |||||
a | ) |
{ \ pixel = ((r>>fmt->Rloss)<<fmt->Rshift)| \ ((g>>fmt->Gloss)<<fmt->Gshift)| \ ((b>>fmt->Bloss)<<fmt->Bshift)| \ ((a<<fmt->Aloss)<<fmt->Ashift); \ }
Wrap a pixel from RGBA values using mask, shift and loss for surface.
Definition at line 92 of file SDL_gfxBlitFunc.h.
#define GFX_RGBA_FROM_PIXEL | ( | pixel, | |||
fmt, | |||||
r, | |||||
g, | |||||
b, | |||||
a | ) |
{ \ r = ((pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; \ g = ((pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; \ b = ((pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; \ a = ((pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss; \ }
Unwrap RGBA values from a pixel using mask, shift and loss for surface.
Definition at line 71 of file SDL_gfxBlitFunc.h.
SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA | ( | SDL_Surface * | src, | |
SDL_Rect * | srcrect, | |||
SDL_Surface * | dst, | |||
SDL_Rect * | dstrect | |||
) |
Blitter for RGBA->RGBA blits with alpha adjustment.
Verifies the input 'src' and 'dst' surfaces and rectangles and performs blit. The destination clip rectangle is honored.
src | The source surface. | |
srcrect | The source rectangle. | |
dst | The destination surface. | |
dstrect | The destination rectangle. |
Definition at line 390 of file SDL_gfxBlitFunc.c.
SDL_GFXBLITFUNC_SCOPE int SDL_gfxMultiplyAlpha | ( | SDL_Surface * | src, | |
Uint8 | a | |||
) |
Multiply the alpha channel in a 32bit surface.
Helper function that multiplies the alpha channel in a 32 bit surface with a constant value. The final alpha is always scaled to the range 0-255 (i.e. the factor is a/256). Only 32 bit surfaces can be used with this function.
src | Pointer to the target surface to change. | |
a | The alpha value to multiply with. |
Definition at line 547 of file SDL_gfxBlitFunc.c.
SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha | ( | SDL_Surface * | src, | |
Uint8 | a | |||
) |
Sets the alpha channel in a 32 bit surface.
Helper function that sets the alpha channel in a 32 bit surface to a constant value. Only 32 bit surfaces can be used with this function.
src | Pointer to the target surface to change. | |
a | The alpha value to set. |
Definition at line 503 of file SDL_gfxBlitFunc.c.