Jack2  1.9.9
JackSocketServerChannel.h
1 /*
2 Copyright (C) 2004-2008 Grame
3 
4 This program is free software; you can redistribute it and/or modify
5 it under the terms of the GNU Lesser General Public License as published by
6 the Free Software Foundation; either version 2.1 of the License, or
7 (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU Lesser General Public License for more details.
13 
14 You should have received a copy of the GNU Lesser General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18 */
19 
20 #ifndef __JackSocketServerChannel__
21 #define __JackSocketServerChannel__
22 
23 #include "JackSocket.h"
24 #include "JackPlatformPlug.h"
25 #include "JackRequestDecoder.h"
26 
27 #include <poll.h>
28 #include <map>
29 
30 namespace Jack
31 {
32 
33 class JackServer;
34 
40 {
41 
42  private:
43 
44  JackServerSocket fRequestListenSocket; // Socket to create request socket for the client
45  JackThread fThread; // Thread to execute the event loop
46  JackRequestDecoder* fDecoder;
47  JackServer* fServer;
48 
49  pollfd* fPollTable;
50  bool fRebuild;
51  std::map<int, std::pair<int, JackClientSocket*> > fSocketTable;
52 
53  void BuildPoolTable();
54 
55  void ClientCreate();
56  void ClientKill(int fd);
57 
59  void ClientRemove(detail::JackChannelTransactionInterface* socket, int refnum);
60 
61  int GetFd(JackClientSocket* socket);
62 
63  public:
64 
67 
68  int Open(const char* server_name, JackServer* server); // Open the Server/Client connection
69  void Close(); // Close the Server/Client connection
70 
71  int Start();
72  void Stop();
73 
74  // JackRunnableInterface interface
75  bool Init();
76  bool Execute();
77 };
78 
79 } // end of namespace
80 
81 #endif
82 
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
NewClient request.
Definition: JackRequest.h:238
NewClient result.
Definition: JackRequest.h:278
The Jack server.
Definition: JackServer.h:46
JackServerChannel using sockets.
Client socket.
Definition: JackSocket.h:41
Darwin threads. Real-time threads are actually &quot;time constraint&quot; threads.