Jack2
1.9.9
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JackClientChannel using sockets. More...
#include <JackSocketClientChannel.h>
Public Member Functions | |
int | Open (const char *server_name, const char *name, int uuid, char *name_res, JackClient *obj, jack_options_t options, jack_status_t *status) |
void | Close () |
int | Start () |
void | Stop () |
bool | Init () |
bool | Execute () |
bool | IsChannelThread () |
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int | ServerCheck (const char *server_name) |
void | ClientCheck (const char *name, int uuid, char *name_res, int protocol, int options, int *status, int *result, int open) |
void | ClientOpen (const char *name, int pid, int uuid, int *shared_engine, int *shared_client, int *shared_graph, int *result) |
void | ClientOpen (const char *name, int *ref, int uuid, JackEngineControl **shared_engine, JackGraphManager **shared_manager, JackClientInterface *client, int *result) |
void | ClientClose (int refnum, int *result) |
void | ClientActivate (int refnum, int is_real_time, int *result) |
void | ClientDeactivate (int refnum, int *result) |
void | PortRegister (int refnum, const char *name, const char *type, unsigned int flags, unsigned int buffer_size, jack_port_id_t *port_index, int *result) |
void | PortUnRegister (int refnum, jack_port_id_t port_index, int *result) |
void | PortConnect (int refnum, const char *src, const char *dst, int *result) |
void | PortDisconnect (int refnum, const char *src, const char *dst, int *result) |
void | PortConnect (int refnum, jack_port_id_t src, jack_port_id_t dst, int *result) |
void | PortDisconnect (int refnum, jack_port_id_t src, jack_port_id_t dst, int *result) |
void | PortRename (int refnum, jack_port_id_t port, const char *name, int *result) |
void | SetBufferSize (jack_nframes_t buffer_size, int *result) |
void | SetFreewheel (int onoff, int *result) |
void | ComputeTotalLatencies (int *result) |
void | ReleaseTimebase (int refnum, int *result) |
void | SetTimebaseCallback (int refnum, int conditional, int *result) |
void | GetInternalClientName (int refnum, int int_ref, char *name_res, int *result) |
void | InternalClientHandle (int refnum, const char *client_name, int *status, int *int_ref, int *result) |
void | InternalClientLoad (int refnum, const char *client_name, const char *so_name, const char *objet_data, int options, int *status, int *int_ref, int uuid, int *result) |
void | InternalClientUnload (int refnum, int int_ref, int *status, int *result) |
void | SessionNotify (int refnum, const char *target, jack_session_event_type_t type, const char *path, jack_session_command_t **result) |
void | SessionReply (int refnum, int *result) |
void | GetUUIDForClientName (int refnum, const char *client_name, char *uuid_res, int *result) |
void | GetClientNameForUUID (int refnum, const char *uuid, char *name_res, int *result) |
void | ReserveClientName (int refnum, const char *client_name, const char *uuid, int *result) |
void | ClientHasSessionCallback (const char *client_name, int *result) |
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virtual void | ClientOpen (const char *name, int *ref, JackEngineControl **shared_engine, JackGraphManager **shared_manager, JackClientInterface *client, int *result) |
Additional Inherited Members | |
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void | ServerSyncCall (JackRequest *req, JackResult *res, int *result) |
void | ServerAsyncCall (JackRequest *req, JackResult *res, int *result) |
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detail::JackClientRequestInterface * | fRequest |
JackClientChannel using sockets.
Definition at line 37 of file JackSocketClientChannel.h.
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virtual |
Called once when the thread is started
Reimplemented from Jack::JackRunnableInterface.
Definition at line 106 of file JackSocketClientChannel.cpp.