Jack2  1.9.9
JackWinThread.h
1 /*
2  Copyright (C) 2004-2008 Grame
3 
4  This program is free software; you can redistribute it and/or modify
5  it under the terms of the GNU Lesser General Public License as published by
6  the Free Software Foundation; either version 2.1 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU Lesser General Public License for more details.
13 
14  You should have received a copy of the GNU Lesser General Public License
15  along with this program; if not, write to the Free Software
16  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18  */
19 
20 #ifndef __JackWinThread__
21 #define __JackWinThread__
22 
23 #include "JackThread.h"
24 #include "JackMMCSS.h"
25 #include "JackCompilerDeps.h"
26 #include "JackSystemDeps.h"
27 #include <windows.h>
28 
29 namespace Jack
30 {
31 
32 typedef DWORD (WINAPI *ThreadCallback)(void *arg);
33 
38 class SERVER_EXPORT JackWinThread : public JackMMCSS, public detail::JackThreadInterface
39 {
40 
41  private:
42 
43  HANDLE fThread;
44  HANDLE fEvent;
45 
46  static DWORD WINAPI ThreadHandler(void* arg);
47 
48  public:
49 
51  ~JackWinThread();
52 
53  int Start();
54  int StartSync();
55  int Kill();
56  int Stop();
57  void Terminate();
58 
59  int AcquireRealTime(); // Used when called from another thread
60  int AcquireSelfRealTime(); // Used when called from thread itself
61 
62  int AcquireRealTime(int priority); // Used when called from another thread
63  int AcquireSelfRealTime(int priority); // Used when called from thread itself
64 
65  int DropRealTime(); // Used when called from another thread
66  int DropSelfRealTime(); // Used when called from thread itself
67 
68  jack_native_thread_t GetThreadID();
69  bool IsThread();
70 
71  static int AcquireRealTimeImp(jack_native_thread_t thread, int priority);
72  static int AcquireRealTimeImp(jack_native_thread_t thread, int priority, UInt64 period, UInt64 computation, UInt64 constraint)
73  {
74  return JackWinThread::AcquireRealTimeImp(thread, priority);
75  }
76  static int DropRealTimeImp(jack_native_thread_t thread);
77  static int StartImp(jack_native_thread_t* thread, int priority, int realtime, void*(*start_routine)(void*), void* arg)
78  {
79  return JackWinThread::StartImp(thread, priority, realtime, (ThreadCallback) start_routine, arg);
80  }
81  static int StartImp(jack_native_thread_t* thread, int priority, int realtime, ThreadCallback start_routine, void* arg);
82  static int StopImp(jack_native_thread_t thread);
83  static int KillImp(jack_native_thread_t thread);
84 
85 };
86 
87 SERVER_EXPORT void ThreadExit();
88 
89 } // end of namespace
90 
91 #endif
92 
The thread base class.
Definition: JackThread.h:60
MMCSS services.
Definition: JackMMCSS.h:48
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
Windows threads.
Definition: JackWinThread.h:38