Jack2  1.9.9
JackWinNamedPipeClientChannel.h
1 /*
2  Copyright (C) 2004-2008 Grame
3 
4  This program is free software; you can redistribute it and/or modify
5  it under the terms of the GNU Lesser General Public License as published by
6  the Free Software Foundation; either version 2.1 of the License, or
7  (at your option) any later version.
8 
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY; without even the implied warranty of
11  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  GNU Lesser General Public License for more details.
13 
14  You should have received a copy of the GNU Lesser General Public License
15  along with this program; if not, write to the Free Software
16  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17 
18  */
19 
20 
21 #ifndef __JackWinNamedPipeClientChannel__
22 #define __JackWinNamedPipeClientChannel__
23 
24 #include "JackGenericClientChannel.h"
25 #include "JackWinNamedPipe.h"
26 #include "JackPlatformPlug.h"
27 #include "JackThread.h"
28 
29 namespace Jack
30 {
31 
32 class JackClient;
33 
39 {
40 
41  private:
42 
43  JackWinNamedPipeServer fNotificationListenPipe; // Pipe listener for server notification
44  JackThread fThread; // Thread to execute the event loop
45  JackClient* fClient;
46 
47  public:
48 
51 
52  int Open(const char* server_name, const char* name, int uuid, char* name_res, JackClient* obj, jack_options_t options, jack_status_t* status);
53  void Close();
54 
55  int Start();
56  void Stop();
57 
58  // JackRunnableInterface interface
59  bool Init();
60  bool Execute();
61 
62  bool IsChannelThread() { return fThread.IsThread(); }
63 };
64 
65 } // end of namespace
66 
67 #endif
68 
Generic JackClientChannel class.
The base class for runnable objects, that have an Init and Execute method to be called in a threa...
Definition: JackThread.h:34
The base class for clients: share part of the implementation for JackInternalClient and JackLibClient...
Definition: JackClient.h:47
Darwin threads. Real-time threads are actually "time constraint" threads.