21 #ifndef __JackFrameTimer__
22 #define __JackFrameTimer__
24 #include "JackAtomicState.h"
25 #include "JackCompilerDeps.h"
43 jack_nframes_t fFrames;
44 jack_time_t fCurrentWakeup;
45 jack_time_t fCurrentCallback;
46 jack_time_t fNextWakeUp;
57 jack_nframes_t Time2Frames(jack_time_t time, jack_nframes_t buffer_size);
58 jack_time_t Frames2Time(jack_nframes_t frames, jack_nframes_t buffer_size);
59 jack_nframes_t FramesSinceCycleStart(jack_time_t cur_time, jack_nframes_t frames_rate);
60 int GetCycleTimes(jack_nframes_t* current_frames, jack_time_t* current_usecs, jack_time_t* next_usecs,
float* period_usecs);
62 jack_nframes_t CurFrame()
69 return fCurrentWakeup;
72 } POST_PACKED_STRUCTURE;
85 void IncFrameTimeAux(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
86 void InitFrameTimeAux(jack_time_t callback_usecs, jack_time_t period_usecs);
96 void ResetFrameTime(jack_time_t callback_usecs);
97 void IncFrameTime(jack_nframes_t buffer_size, jack_time_t callback_usecs, jack_time_t period_usecs);
100 } POST_PACKED_STRUCTURE;
A structure used for time management.
A class to handle two states (switching from one to the other) in a lock-free manner.
A class using the JackAtomicState to manage jack time.