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InitIO.cpp
Go to the documentation of this file.
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//----------------------------------------------------------------------------//
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/*
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* Copyright (c) 2009 Sony Pictures Imageworks Inc
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*
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution. Neither the name of Sony Pictures Imageworks nor the
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* names of its contributors may be used to endorse or promote
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* products derived from this software without specific prior written
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* permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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//----------------------------------------------------------------------------//
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//----------------------------------------------------------------------------//
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#include "
InitIO.h
"
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#include "
DenseFieldIO.h
"
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#include "
SparseFieldIO.h
"
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#include "
MACFieldIO.h
"
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#include "
FieldMappingIO.h
"
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//----------------------------------------------------------------------------//
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FIELD3D_NAMESPACE_OPEN
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//----------------------------------------------------------------------------//
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void
initIO
()
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{
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ClassFactory
&factory =
ClassFactory::singleton
();
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factory.
registerFieldIO
(
DenseFieldIO::create
);
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factory.
registerFieldIO
(
SparseFieldIO::create
);
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factory.
registerFieldIO
(
MACFieldIO::create
);
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factory.
registerFieldMappingIO
(
NullFieldMappingIO::create
);
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factory.
registerFieldMappingIO
(
MatrixFieldMappingIO::create
);
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factory.
registerFieldMappingIO
(
FrustumFieldMappingIO::create
);
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}
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//----------------------------------------------------------------------------//
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FIELD3D_NAMESPACE_SOURCE_CLOSE
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//----------------------------------------------------------------------------//
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src
InitIO.cpp
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