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Physics2D
Dynamics
fixture.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Arkadiusz Kalinowski
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*/
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#pragma once
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#include "../api_physics2d.h"
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#include "../World/physics_world.h"
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#include "../../Core/Math/vec2.h"
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#include <memory>
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#include "../../Core/Signals/signal_v0.h"
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#include "../../Core/Signals/signal_v1.h"
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namespace
clan
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{
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class
Body;
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class
FixtureDescription;
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class
Fixture_Impl;
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class
CL_API_PHYSICS
Fixture
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{
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public
:
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Fixture
();
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Fixture
(
PhysicsContext
&pc,
Body
&body,
const
FixtureDescription
&description);
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~
Fixture
();
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public
:
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bool
is_null
()
const
{
return
!impl; }
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void
throw_if_null()
const
;
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bool
is_sensor()
const
;
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int
get_id()
const
;
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Body
&get_owner_body()
const
;
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bool
is_dummy()
const
;
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public
:
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Fixture
&operator =(
const
Fixture
©);
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void
set_as_sensor (
const
bool
value =
true
);
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bool
test_point (
const
Vec2f
&p)
const
;
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void
kill();
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public
:
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Signal_v1<Fixture>
&sig_begin_collision();
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Signal_v1<Fixture>
&sig_end_collision();
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Signal_v0
&sig_fixture_deletion();
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private
:
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std::shared_ptr<Fixture_Impl> impl;
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friend
class
PhysicsContext_Impl;
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friend
class
Body_Impl;
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friend
class
Fixture_Impl;
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friend
class
PhysicsQueryAssistant_Impl;
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friend
class
PhysicsContext
;
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friend
class
PhysicsListener;
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};
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}
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/// \}
clan::Fixture::is_null
bool is_null() const
Returns true if this object is invalid.
Definition:
fixture.h:69
clan::Signal_v1
Signal_v1.
Definition:
signal_v1.h:110
clan::Vec2< float >
clan::Body
Body class.
Definition:
body.h:52
clan::PhysicsContext
Definition:
physics_context.h:45
clan::Signal_v0
Signal_v0.
Definition:
signal_v0.h:107
clan::Fixture
Fixture class.
Definition:
fixture.h:48
clan::FixtureDescription
FixtureDescription class.
Definition:
fixture_description.h:40