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Scene3D
scene_particle_emitter.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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*/
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#pragma once
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#include "api_scene3d.h"
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#include <memory>
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namespace
clan
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{
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class
Scene;
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class
SceneParticleEmitter_Impl;
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class
OctTreeObject;
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class
AxisAlignedBoundingBox;
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class
ParticleEmitterPassData;
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class
CL_API_SCENE
SceneParticleEmitter
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{
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public
:
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SceneParticleEmitter
();
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SceneParticleEmitter
(
Scene
&scene);
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bool
is_null
()
const
{
return
!impl; }
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enum
Type
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{
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type_omni
,
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type_spot
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};
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Type get_type()
const
;
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Vec3f
get_position()
const
;
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Quaternionf
get_orientation()
const
;
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float
get_particles_per_second()
const
;
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float
get_falloff()
const
;
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float
get_life_span()
const
;
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float
get_start_size()
const
;
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float
get_end_size()
const
;
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float
get_speed()
const
;
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Vec3f
get_acceleration()
const
;
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std::string get_particle_texture()
const
;
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std::string get_gradient_texture()
const
;
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void
set_type(Type type);
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void
set_position(
const
Vec3f
&position);
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void
set_orientation(
const
Quaternionf
&orientation);
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void
set_particles_per_second(
float
pps);
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void
set_falloff(
float
falloff);
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void
set_life_span(
float
life_span);
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void
set_start_size(
float
size);
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void
set_end_size(
float
size);
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void
set_speed(
float
speed);
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void
set_acceleration(
const
Vec3f
&acceleration);
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void
set_particle_texture(
const
std::string &texture);
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void
set_gradient_texture(
const
std::string &texture);
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private
:
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std::shared_ptr<SceneParticleEmitter_Impl> impl;
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};
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}
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clan::SceneParticleEmitter::Type
Type
Definition:
scene_particle_emitter.h:53
clan::SceneParticleEmitter::type_omni
Definition:
scene_particle_emitter.h:55
clan::Scene
Definition:
scene.h:50
clan::SceneParticleEmitter
Definition:
scene_particle_emitter.h:46
clan::SceneParticleEmitter::is_null
bool is_null() const
Definition:
scene_particle_emitter.h:51
clan::Quaternionf
Quaternion - Float.
Definition:
quaternion.h:188
clan::Vec3< float >