38 : position(position), orientation(orientation), color(color), attenuation_start(attenuation_start), attenuation_end(attenuation_end), falloff(falloff), hotspot(hotspot), casts_shadows(casts_shadows),
level_set(0) { }
float falloff
Definition: level_data_light.h:45
float attenuation_end
Definition: level_data_light.h:44
Vec3f color
Definition: level_data_light.h:42
Quaternionf orientation
Definition: level_data_light.h:41
Vec3f position
Definition: level_data_light.h:40
float hotspot
Definition: level_data_light.h:46
bool casts_shadows
Definition: level_data_light.h:47
float attenuation_start
Definition: level_data_light.h:43
Quaternion - Float.
Definition: quaternion.h:188
int level_set
Definition: level_data_light.h:48
LevelDataLight(const Vec3f &position, const Quaternionf &orientation, const Vec3f &color, float attenuation_start, float attenuation_end, float falloff, float hotspot, bool casts_shadows)
Definition: level_data_light.h:37
Definition: level_data_light.h:33
LevelDataLight()
Definition: level_data_light.h:36