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| clan::Scene::Scene () |
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| clan::Scene::Scene (GraphicContext &gc, const ResourceManager &resources, const std::string &shader_path) |
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| clan::SceneCamera::SceneCamera () |
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| clan::SceneCamera::SceneCamera (Scene &scene) |
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| clan::SceneLight::SceneLight () |
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| clan::SceneLight::SceneLight (Scene &scene) |
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| clan::SceneLightProbe::SceneLightProbe () |
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| clan::SceneLightProbe::SceneLightProbe (Scene &scene) |
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| clan::SceneModel::SceneModel () |
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| clan::SceneModel::SceneModel (GraphicContext &gc, Scene &scene, const std::string &model_name) |
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| clan::SceneModel::SceneModel (GraphicContext &gc, Scene &scene, std::shared_ptr< ModelData > model_data) |
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| clan::SceneObject::SceneObject () |
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| clan::SceneObject::SceneObject (Scene &scene, const SceneModel &model, const Vec3f &position=Vec3f(0.0f), const Quaternionf &orientation=Quaternionf(), const Vec3f &scale=Vec3f(1.0f)) |
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| clan::SceneParticleEmitter::SceneParticleEmitter () |
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| clan::SceneParticleEmitter::SceneParticleEmitter (Scene &scene) |
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| clan::ScenePass::ScenePass () |
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| clan::ScenePass::ScenePass (std::shared_ptr< ScenePass_Impl > impl) |
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virtual | clan::SceneCache::~SceneCache () |
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virtual | clan::SceneCullProvider::~SceneCullProvider () |
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virtual | clan::SceneItem::~SceneItem () |
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ScenePass | clan::Scene::add_pass (const std::string &name, const std::string &insert_before=std::string()) |
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virtual SceneCullProxy * | clan::SceneCullProvider::create_proxy (SceneItem *item, const AxisAlignedBoundingBox &aabb)=0 |
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virtual std::vector< SceneItem * > | clan::SceneCullProvider::cull (const FrustumPlanes &frustum)=0 |
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virtual std::vector< SceneItem * > | clan::SceneCullProvider::cull (const Vec3f &point)=0 |
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virtual void | clan::SceneCullProvider::delete_proxy (SceneCullProxy *proxy)=0 |
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Mat4f | clan::Scene::eye_to_projection () const |
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Callback_v1< GraphicContext & > & | clan::ScenePass::func_run () |
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static SceneCache & | clan::SceneCache::get (const ResourceManager &resources) |
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virtual AxisAlignedBoundingBox | clan::SceneCullProvider::get_aabb (SceneCullProxy *proxy)=0 |
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Vec3f | clan::SceneParticleEmitter::get_acceleration () const |
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float | clan::SceneLight::get_ambient_illumination () const |
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float | clan::SceneLight::get_aspect_ratio () const |
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float | clan::SceneLight::get_attenuation_end () const |
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float | clan::SceneLight::get_attenuation_start () const |
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const SceneCamera & | clan::Scene::get_camera () const |
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SceneCamera & | clan::Scene::get_camera () |
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Vec3f | clan::SceneLightProbe::get_color () const |
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Vec3f | clan::SceneLight::get_color () const |
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float | clan::SceneParticleEmitter::get_end_size () const |
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float | clan::SceneParticleEmitter::get_falloff () const |
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float | clan::SceneLight::get_falloff () const |
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float | clan::SceneCamera::get_field_of_view () const |
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std::string | clan::SceneParticleEmitter::get_gradient_texture () const |
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float | clan::SceneLight::get_hotspot () const |
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template<typename Type > |
Resource< Type > | clan::Scene::get_inout (const std::string &name) |
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ResourceContainer & | clan::Scene::get_inout_container () |
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float | clan::SceneParticleEmitter::get_life_span () const |
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virtual std::shared_ptr
< ModelData > | clan::SceneCache::get_model_data (const std::string &name)=0 |
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const std::string & | clan::ScenePass::get_name () const |
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Quaternionf | clan::SceneObject::get_orientation () const |
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Quaternionf | clan::SceneCamera::get_orientation () const |
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Quaternionf | clan::SceneParticleEmitter::get_orientation () const |
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Quaternionf | clan::SceneLight::get_orientation () const |
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std::string | clan::SceneParticleEmitter::get_particle_texture () const |
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float | clan::SceneParticleEmitter::get_particles_per_second () const |
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Vec3f | clan::SceneLightProbe::get_position () const |
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Vec3f | clan::SceneObject::get_position () const |
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Vec3f | clan::SceneCamera::get_position () const |
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Vec3f | clan::SceneParticleEmitter::get_position () const |
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Vec3f | clan::SceneLight::get_position () const |
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float | clan::SceneLightProbe::get_radius () const |
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Vec3f | clan::SceneObject::get_scale () const |
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SceneLight | clan::SceneLight::get_shadow_source () const |
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float | clan::SceneParticleEmitter::get_speed () const |
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float | clan::SceneParticleEmitter::get_start_size () const |
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virtual Resource< Texture > | clan::SceneCache::get_texture (GraphicContext &gc, const std::string &name, bool linear)=0 |
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Type | clan::SceneParticleEmitter::get_type () const |
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Type | clan::SceneLight::get_type () const |
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bool | clan::SceneLight::is_light_caster () const |
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bool | clan::SceneLightProbe::is_null () const |
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bool | clan::SceneObject::is_null () const |
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bool | clan::SceneLight::is_null () const |
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bool | clan::SceneParticleEmitter::is_null () const |
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bool | clan::ScenePass::is_null () const |
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bool | clan::SceneCamera::is_null () const |
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bool | clan::SceneModel::is_null () const |
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bool | clan::Scene::is_null () const |
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bool | clan::SceneLight::is_rectangle_shape () const |
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bool | clan::SceneLight::is_shadow_caster () const |
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SceneObject & | clan::SceneObject::move (Vec3f offset) |
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void | clan::SceneObject::moved (float units_moved) |
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void | clan::SceneObject::play_animation (const std::string &name) |
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void | clan::Scene::remove_pass (const std::string &name) |
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void | clan::Scene::render (GraphicContext &gc) |
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SceneObject & | clan::SceneObject::rotate (float dir, float up, float tilt) |
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static void | clan::SceneCache::set (ResourceManager &resources, const std::shared_ptr< SceneCache > &cache) |
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virtual void | clan::SceneCullProvider::set_aabb (SceneCullProxy *proxy, const AxisAlignedBoundingBox &aabb)=0 |
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void | clan::SceneParticleEmitter::set_acceleration (const Vec3f &acceleration) |
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void | clan::SceneLight::set_ambient_illumination (float factor) |
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void | clan::SceneLight::set_aspect_ratio (float aspect) |
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void | clan::SceneLight::set_attenuation_end (float attenuation_end) |
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void | clan::SceneLight::set_attenuation_start (float attenuation_start) |
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void | clan::Scene::set_camera (const SceneCamera &camera) |
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void | clan::SceneLightProbe::set_color (const Vec3f &color) |
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void | clan::SceneLight::set_color (Vec3f color) |
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void | clan::Scene::set_cull_oct_tree (const AxisAlignedBoundingBox &aabb) |
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void | clan::Scene::set_cull_oct_tree (const Vec3f &aabb_min, const Vec3f &aabb_max) |
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void | clan::Scene::set_cull_oct_tree (float max_size) |
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void | clan::SceneParticleEmitter::set_end_size (float size) |
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void | clan::SceneParticleEmitter::set_falloff (float falloff) |
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void | clan::SceneLight::set_falloff (float falloff) |
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void | clan::SceneCamera::set_field_of_view (float fov) |
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void | clan::SceneParticleEmitter::set_gradient_texture (const std::string &texture) |
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void | clan::SceneLight::set_hotspot (float hotspot) |
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void | clan::SceneParticleEmitter::set_life_span (float life_span) |
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void | clan::SceneLight::set_light_caster (bool casts_light) |
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void | clan::SceneObject::set_light_probe_receiver (bool enable) |
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void | clan::SceneObject::set_orientation (const Quaternionf &orientation) |
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void | clan::SceneCamera::set_orientation (const Quaternionf &orientation) |
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void | clan::SceneParticleEmitter::set_orientation (const Quaternionf &orientation) |
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void | clan::SceneLight::set_orientation (const Quaternionf &orientation) |
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void | clan::SceneParticleEmitter::set_particle_texture (const std::string &texture) |
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void | clan::SceneParticleEmitter::set_particles_per_second (float pps) |
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void | clan::SceneLightProbe::set_position (const Vec3f &position) |
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void | clan::SceneObject::set_position (const Vec3f &position) |
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void | clan::SceneCamera::set_position (const Vec3f &position) |
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void | clan::SceneParticleEmitter::set_position (const Vec3f &position) |
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void | clan::SceneLight::set_position (const Vec3f &position) |
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void | clan::SceneLightProbe::set_radius (float radius) |
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void | clan::SceneLight::set_rectangle_shape (bool rectangle) |
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void | clan::SceneObject::set_scale (const Vec3f &scale) |
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void | clan::SceneLight::set_shadow_caster (bool casts_shadows) |
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void | clan::SceneLight::set_shadow_source (SceneLight light) |
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void | clan::Scene::set_skybox_gradient (GraphicContext &gc, std::vector< Colorf > &colors) |
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void | clan::SceneParticleEmitter::set_speed (float speed) |
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void | clan::SceneParticleEmitter::set_start_size (float size) |
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void | clan::SceneParticleEmitter::set_type (Type type) |
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void | clan::SceneLight::set_type (Type type) |
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void | clan::Scene::set_viewport (const Rect &box) |
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void | clan::Scene::show_skybox_stars (bool enable) |
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void | clan::Scene::unproject (const Vec2i &screen_pos, Vec3f &out_ray_start, Vec3f &out_ray_direction) |
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void | clan::SceneObject::update (float time_elapsed) |
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void | clan::Scene::update (GraphicContext &gc, float time_elapsed) |
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virtual void | clan::SceneCache::update_textures (GraphicContext &gc, float time_elapsed)=0 |
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Mat4f | clan::Scene::world_to_eye () const |
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Mat4f | clan::Scene::world_to_projection () const |
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