2D quad structure - Float More...
#include <quad.h>
Public Member Functions | |
Quadf () | |
Quadf (const Vec2< float > &new_p, const Vec2< float > &new_q, const Vec2< float > &new_r, const Vec2< float > &new_s) | |
Quadf (const Rectf &rect) | |
Quadf (const Quadx< float > &quad) | |
Construction | |
Quadx< float > & | operator+= (const Quadx< float > &quad) |
Quad += Quad operator. More... | |
Quadx< float > & | operator+= (const Vec2< float > &point) |
Quad += Point operator. More... | |
Quadx< float > & | operator-= (const Quadx< float > &quad) |
Quad -= Quad operator. More... | |
Quadx< float > & | operator-= (const Vec2< float > &point) |
Quad -= Point operator. More... | |
Quadx< float > | operator+ (const Quadx< float > &quad) const |
Quad + Quad operator. More... | |
Quadx< float > | operator+ (const Vec2< float > &point) const |
Quad + Point operator. More... | |
Quadx< float > | operator- (const Quadx< float > &quad) const |
Quad - Quad operator. More... | |
Quadx< float > | operator- (const Vec2< float > &point) const |
Quad - Point operator. More... | |
bool | operator== (const Quadx< float > &quad) const |
Quad == Quad operator. More... | |
bool | operator!= (const Quadx< float > &quad) const |
Quad != Quad operator. More... | |
Operations | |
Quadx< float > & | rotate (const Vec2< float > &hotspot, const Angle &angle) |
Rotates the Quad. More... | |
Quadx< float > & | scale (float sx, float sy) |
Scale the Quad. More... | |
Quadx< float > & | scale (const Vec2< float > &hotspot, float sx, float sy) |
Scale the Quad. More... | |
Vec2< float > | center () const |
Returns the center point of the quad. More... | |
Quadx< float > & | apply_alignment (Origin origin, floatx, floaty) |
Applies an origin and offset pair to this rectangle. More... | |
bool | is_inside (const Vec2< float > &point) const |
Check if a point is inside or outside the quad. More... | |
Attributes | |
float | get_width () const |
Returns the width of the quad. More... | |
float | get_height () const |
Returns the height of the quad. More... | |
Sizex< float > | get_size () const |
Returns the size of the rectangle. More... | |
Rect | get_bounds () const |
Returns the bounding box of the quad as a Rect. More... | |
Vec2< float > | p |
First Point. More... | |
Vec2< float > | q |
Second Point. More... | |
Vec2< float > | r |
Third Point. More... | |
Vec2< float > | s |
Fourth Point. More... | |
2D quad structure - Float
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inherited |
Applies an origin and offset pair to this rectangle.
origin | The new origin to adjust to from default upper-left position |
x,y | Offsets applied negatively to each corner of the rectangle |
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inherited |
Returns the center point of the quad.
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inherited |
Returns the bounding box of the quad as a Rect.
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inherited |
Returns the height of the quad.
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inlineinherited |
Returns the size of the rectangle.
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inherited |
Returns the width of the quad.
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inherited |
Check if a point is inside or outside the quad.
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inlineinherited |
Quad != Quad operator.
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inlineinherited |
Quad + Quad operator.
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inlineinherited |
Quad + Point operator.
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inlineinherited |
Quad += Quad operator.
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inlineinherited |
Quad += Point operator.
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inlineinherited |
Quad - Quad operator.
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inlineinherited |
Quad - Point operator.
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inlineinherited |
Quad -= Quad operator.
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inlineinherited |
Quad -= Point operator.
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inlineinherited |
Quad == Quad operator.
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inherited |
Rotates the Quad.
hotspot | Point to rotate around. |
angle | Angle to rotate in degrees. |
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inherited |
Scale the Quad.
sx | = Scale value in x-axis |
sy | = Scale value in y-axis |
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inherited |
Scale the Quad.
sx | = Scale value in x-axis |
sy | = Scale value in y-axis |
hotspot | = Point to scale around. |
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inherited |
First Point.
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inherited |
Second Point.
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inherited |
Third Point.
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inherited |
Fourth Point.