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Physics2D
World
physics_context.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Arkadiusz Kalinowski
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*/
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#pragma once
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#include "../api_physics2d.h"
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#include "../Dynamics/body.h"
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#include "../Dynamics/fixture.h"
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#include "../Dynamics/Joints/joint.h"
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#include <memory>
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namespace
clan
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{
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class
PhysicsWorld;
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class
PhysicsContext_Impl;
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class
CL_API_PHYSICS
PhysicsContext
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{
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public
:
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PhysicsContext
();
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PhysicsContext
(
PhysicsWorld
&pw);
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bool
is_null
()
const
{
return
!impl; }
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int
max_bodies()
const
;
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int
max_fixtures()
const
;
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int
max_joints()
const
;
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Body
get_body(
int
id
);
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Fixture
get_fixture(
int
id
);
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Joint
get_joint(
int
id
);
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private
:
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std::shared_ptr<PhysicsContext_Impl> impl;
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friend
class
PhysicsContext_Impl;
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friend
class
PhysicsWorld
;
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friend
class
PhysicsWorld_Impl;
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friend
class
BodyDescription
;
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friend
class
FixtureDescription
;
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friend
class
PolygonShape
;
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friend
class
ChainShape
;
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friend
class
CircleShape
;
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friend
class
EdgeShape
;
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friend
class
Body
;
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friend
class
Fixture
;
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friend
class
Joint
;
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friend
class
DistanceJoint
;
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friend
class
RevoluteJoint
;
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friend
class
PrismaticJoint
;
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friend
class
MouseJoint
;
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};
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}
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/// \}
clan::BodyDescription
BodyDescription class.
Definition:
body_description.h:55
clan::Joint
Joint class.
Definition:
joint.h:63
clan::DistanceJoint
DistanceJoint class.
Definition:
distance_joint.h:47
clan::PhysicsContext::is_null
bool is_null() const
Returns true if this object is invalid.
Definition:
physics_context.h:63
clan::CircleShape
Circle Shape class.
Definition:
circle_shape.h:47
clan::PhysicsWorld
Top-level world class.
Definition:
physics_world.h:52
clan::EdgeShape
Edge Shape class.
Definition:
edge_shape.h:48
clan::Body
Body class.
Definition:
body.h:52
clan::MouseJoint
MouseJoint class.
Definition:
mouse_joint.h:48
clan::ChainShape
Chain Shape class.
Definition:
chain_shape.h:52
clan::PhysicsContext
Definition:
physics_context.h:45
clan::PrismaticJoint
PrismaticJoint class.
Definition:
prismatic_joint.h:47
clan::Fixture
Fixture class.
Definition:
fixture.h:48
clan::RevoluteJoint
RevoluteJoint class.
Definition:
revolute_joint.h:47
clan::PolygonShape
Polygon Shape class.
Definition:
polygon_shape.h:52
clan::FixtureDescription
FixtureDescription class.
Definition:
fixture_description.h:40