#include <canvas.h>
Public Member Functions | |
Construction | |
Canvas () | |
Constructs a null instance. More... | |
Canvas (Canvas &canvas, FrameBuffer &framebuffer) | |
Constructs a Canvas based on a framebuffer. (based on the copy of the canvas) More... | |
Canvas (DisplayWindow &window) | |
Constructs a Canvas. More... | |
~Canvas () | |
Attributes | |
Canvas | create () |
Create a copy of a canvas. More... | |
bool | is_null () const |
Returns true if this object is invalid. More... | |
void | throw_if_null () const |
Throw an exception if this object is invalid. More... | |
GraphicContext & | get_gc () const |
Get gc. More... | |
const Mat4f & | get_modelview () const |
Returns the current effective modelview matrix. More... | |
const Mat4f & | get_projection () const |
Returns the current effective projection matrix. More... | |
operator GraphicContext & () const | |
int | get_width () const |
Returns the current width of the context. More... | |
int | get_height () const |
Returns the current height of the context. More... | |
Size | get_size () const |
Returns the current size of the context. More... | |
Rect | get_cliprect () const |
Returns the current clipping rectangle. More... | |
PixelBuffer | get_pixeldata (const Rect &rect, TextureFormat texture_format=tf_rgba8, bool clamp=true) |
Return the content of the read buffer into a pixel buffer. More... | |
PixelBuffer | get_pixeldata (TextureFormat texture_format=tf_rgba8, bool clamp=true) |
Return the content of the read buffer into a pixel buffer. More... | |
Operations | |
void | set_rasterizer_state (const RasterizerState &state) |
Set active rasterizer state. More... | |
void | set_blend_state (const BlendState &state, const Colorf &blend_color=Colorf::white, unsigned int sample_mask=0xffffffff) |
Set active blend state. More... | |
void | set_depth_stencil_state (const DepthStencilState &state, int stencil_ref=0) |
Set active depth stencil state. More... | |
void | reset_rasterizer_state () |
Set active rasterizer state. More... | |
void | reset_blend_state () |
Set active blend state. More... | |
void | reset_depth_stencil_state () |
Set active depth stencil state. More... | |
void | set_cliprect (const Rect &rect) |
Set the current clipping rectangle. More... | |
void | push_cliprect (const Rect &rect) |
Push current clipping rectangle to stack. More... | |
void | push_cliprect () |
Push cliprect. More... | |
void | pop_cliprect () |
Pop current clipping rectangle from the stack. More... | |
void | reset_cliprect () |
Removes the set clipping rectangle and empties the cliprect stack. More... | |
void | clear (const Colorf &color=Colorf::black) |
Clears the whole context using the specified color. More... | |
void | clear_stencil (int value=0) |
Clear the stencil buffer. More... | |
void | clear_depth (float value=0) |
Clear the depth buffer. More... | |
void | set_program_object (StandardProgram standard_program) |
Set active program object to the standard program specified. More... | |
void | set_map_mode (MapMode mode) |
Set the projection mapping mode. More... | |
void | set_projection (const Mat4f &matrix) |
Set the projection matrix to be used in user projection map mode. More... | |
void | set_batcher (RenderBatcher *batcher) |
Specifies which render batcher is to be currently active. More... | |
void | set_modelview (const Mat4f &matrix) |
Sets the model view matrix to a new matrix. More... | |
void | mult_modelview (const Mat4f &matrix) |
Multiplies the passed matrix onto the model view matrix. More... | |
void | push_modelview () |
Pushes current model view matrix onto the model view stack. More... | |
void | set_translate (float x, float y, float z=0.0) |
Sets a translate offset matrix, ignoring any earlier model view settings. More... | |
void | set_translate (const Vec2f &vec) |
void | set_translate (const Vec3f &vec) |
void | set_translate (int x, int y, int z=0) |
void | mult_translate (float x, float y, float z=0.0) |
Adds the translate offset. More... | |
void | mult_translate (const Vec2f &vec) |
void | mult_translate (const Vec3f &vec) |
void | mult_translate (int x, int y, int z=0) |
void | push_translate (float x, float y, float z=0.0) |
Push translation offset onto model view stack. More... | |
void | push_translate (const Vec2f &vec) |
void | push_translate (const Vec3f &vec) |
void | push_translate (int x, int y, int z=0) |
void | set_rotate (const Angle &angle, float x=0.0, float y=0.0, float z=1.0, bool normalize=true) |
Sets a rotation matrix, ignoring any earlier model view settings. More... | |
void | set_rotate (const Angle &angle, const Vec2f &vec, bool normalize=true) |
void | set_rotate (const Angle &angle, const Vec3f &vec, bool normalize=true) |
void | mult_rotate (const Angle &angle, float x=0.0, float y=0.0, float z=1.0, bool normalize=true) |
Adds a rotation matrix to existing model view. More... | |
void | mult_rotate (const Angle &angle, const Vec2f &vec, bool normalize=true) |
void | mult_rotate (const Angle &angle, const Vec3f &vec, bool normalize=true) |
void | push_rotate (const Angle &angle, float x=0.0, float y=0.0, float z=1.0) |
Pushes a rotation matrix onto model view stack. More... | |
void | push_rotate (const Angle &angle, const Vec2f &vec) |
void | push_rotate (const Angle &angle, const Vec3f &vec) |
void | set_scale (float x, float y, float z=1.0) |
Sets a scale matrix, ignoring any earlier model view settings. More... | |
void | set_scale (const Vec2f &vec) |
void | set_scale (const Vec3f &vec) |
void | set_scale (int x, int y, int z=1) |
void | mult_scale (float x, float y, float z=1.0) |
Adds a scale matrix to existing model view. More... | |
void | mult_scale (const Vec2f &vec) |
void | mult_scale (const Vec3f &vec) |
void | mult_scale (int x, int y, int z=1) |
void | push_scale (float x, float y, float z=1.0) |
Pushes a scale matrix onto model view stack. More... | |
void | push_scale (const Vec2f &vec) |
void | push_scale (const Vec3f &vec) |
void | push_scale (int x, int y, int z=1) |
void | pop_modelview () |
Pops last pushed model view matrix off the stack and makes it the active one. More... | |
void | flush () |
Flushes the render batcher currently active. More... | |
void | draw_point (float x1, float y1, const Colorf &color) |
Draw a point. More... | |
void | draw_point (const Pointf &point, const Colorf &color) |
Point. More... | |
void | draw_line (float x1, float y1, float x2, float y2, const Colorf &color=Colorf::white) |
Draw a line. More... | |
void | draw_line (const Pointf &start, const Pointf &end, const Colorf &color=Colorf::white) |
Line. More... | |
void | draw_line (const LineSegment2f &line_segment, const Colorf &color=Colorf::white) |
Line. More... | |
void | draw_lines (const Vec2f *positions, int num_vertices, const Colorf &color=Colorf::white) |
Lines. More... | |
void | draw_lines (const Vec2f *line_positions, const Vec2f *texture_positions, int num_vertices, const Texture2D &texture, const Colorf &line_color=Colorf::white) |
Lines. More... | |
void | draw_line_strip (const Vec2f *positions, int num_vertices, const Colorf &color=Colorf::white) |
Line Strip. More... | |
void | draw_box (float x1, float y1, float x2, float y2, const Colorf &color=Colorf::white) |
Draw a box / rectangle. More... | |
void | draw_box (const Pointf &start, const Pointf &end, const Colorf &color=Colorf::white) |
Box. More... | |
void | draw_box (const Rectf &rect, const Colorf &color) |
Box. More... | |
void | fill_rect (float x1, float y1, float x2, float y2, const Colorf &color=Colorf::white) |
Draw a filled box / rectangle. More... | |
void | fill_rect (const Pointf &start, const Pointf &end, const Colorf &color=Colorf::white) |
Fill. More... | |
void | fill_rect (const Rectf &rect, const Colorf &color) |
Fill. More... | |
void | fill_rect (float x1, float y1, float x2, float y2, const Gradient &color) |
Gradient fill. More... | |
void | fill_rect (const Pointf &start, const Pointf &end, const Gradient &gradient) |
Gradient fill. More... | |
void | fill_rect (const Rectf &rect, const Gradient &gradient) |
Gradient fill. More... | |
void | fill_circle (float center_x, float center_y, float radius, const Colorf &color=Colorf::white) |
Draw a circle. More... | |
void | fill_circle (const Pointf ¢er, float radius, const Colorf &color=Colorf::white) |
Circle. More... | |
void | fill_circle (const Pointf ¢er, float radius, const Gradient &gradient) |
Gradient circle. More... | |
void | fill_circle (const Pointf ¢er, const Pointf ¢ergradient, float radius, const Gradient &gradient) |
Gradient circle. More... | |
void | fill_triangle (const Pointf &a, const Pointf &b, const Pointf &c, const Colorf &color=Colorf::white) |
Draw a triangle. More... | |
void | fill_triangle (const Trianglef &dest_triangle, const Colorf &color=Colorf::white) |
Draw a triangle. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, const Colorf *colors, int num_vertices) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &triangles, const Colorf *colors) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &triangles, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &triangles, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *positions, const Vec2f *texture_positions, int num_vertices, const Texture2D &texture, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *positions, const Vec2f *texture_positions, int num_vertices, const Texture2D &texture, const Colorf *colors) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const std::vector< Vec2f > &texture_positions, const Texture2D &texture, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const std::vector< Vec2f > &texture_positions, const Texture2D &texture, const std::vector< Colorf > &colors) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const Texture2D &texture, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const Texture2D &texture, const Rect &texture_rect, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Texture2D &texture, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Texture2D &texture, const Rect &texture_rect, const Colorf &color=Colorf::white) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const Texture2D &texture, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_triangles (const std::vector< Vec2f > &positions, const Texture2D &texture, const Rect &texture_rect, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Texture2D &texture, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_triangles (const Vec2f *triangle_positions, int num_vertices, const Texture2D &texture, const Rect &texture_rect, const Gradient &gradient) |
Draw triangles. More... | |
void | fill_ellipse (const Pointf ¢er, float radius_x, float radius_y, const Colorf &color=Colorf::white) |
Draw a filled ellipse. More... | |
void | fill_ellipse (const Pointf ¢er, float radius_x, float radius_y, const Gradient &gradient) |
Draw a gradient filled ellipse. More... | |
Implementation | |
class | Sprite_Impl |
class | Image |
class | GlyphCache |
2D Graphics Canvas