#include <scene_cache.h>

Public Member Functions

virtual ~SceneCache ()
 
virtual std::shared_ptr
< ModelData
get_model_data (const std::string &name)=0
 
virtual Resource< Textureget_texture (GraphicContext &gc, const std::string &name, bool linear)=0
 
virtual void update_textures (GraphicContext &gc, float time_elapsed)=0
 

Static Public Member Functions

static SceneCacheget (const ResourceManager &resources)
 
static void set (ResourceManager &resources, const std::shared_ptr< SceneCache > &cache)
 

The documentation for this class was generated from the following file: