texture_3d.h
1 /*
2 ** ClanLib SDK
3 ** Copyright (c) 1997-2013 The ClanLib Team
4 **
5 ** This software is provided 'as-is', without any express or implied
6 ** warranty. In no event will the authors be held liable for any damages
7 ** arising from the use of this software.
8 **
9 ** Permission is granted to anyone to use this software for any purpose,
10 ** including commercial applications, and to alter it and redistribute it
11 ** freely, subject to the following restrictions:
12 **
13 ** 1. The origin of this software must not be misrepresented; you must not
14 ** claim that you wrote the original software. If you use this software
15 ** in a product, an acknowledgment in the product documentation would be
16 ** appreciated but is not required.
17 ** 2. Altered source versions must be plainly marked as such, and must not be
18 ** misrepresented as being the original software.
19 ** 3. This notice may not be removed or altered from any source distribution.
20 **
21 ** Note: Some of the libraries ClanLib may link to may have additional
22 ** requirements or restrictions.
23 **
24 ** File Author(s):
25 **
26 ** Magnus Norddahl
27 ** Harry Storbacka
28 */
29 
30 
31 #pragma once
32 
33 #include "../api_display.h"
34 #include "texture.h"
35 
36 namespace clan
37 {
40 
42 class CL_API_DISPLAY Texture3D : public Texture
43 {
46 public:
48  Texture3D();
49 
53  Texture3D(const std::shared_ptr<Texture_Impl> &impl) : Texture(impl) { }
54 
63  Texture3D(GraphicContext &context, int width, int height, int depth, TextureFormat texture_format = tf_rgba8, int levels = 1);
64 
71  Texture3D(GraphicContext &context, const Vec3i &size, TextureFormat texture_format = tf_rgba8, int levels = 1);
73 
76 public:
78  int get_width() const;
79 
81  int get_height() const;
82 
84  int get_depth() const;
85 
87  Vec3i get_size() const;
88 
90  TextureWrapMode get_wrap_mode_s() const;
91 
93  TextureWrapMode get_wrap_mode_t() const;
94 
96  TextureWrapMode get_wrap_mode_r() const;
98 
101 public:
107  void set_image(
108  GraphicContext &context,
109  PixelBuffer &image,
110  int depth,
111  int level = 0);
112 
118  void set_subimage(
119  GraphicContext &context,
120  int x,
121  int y,
122  int z,
123  const PixelBuffer &image,
124  const Rect &src_rect,
125  int level = 0);
126 
128  void set_wrap_mode(
129  TextureWrapMode wrap_s,
130  TextureWrapMode wrap_t,
131  TextureWrapMode wrap_r);
133 };
134 
135 }
136 
3D texture object class.
Definition: texture_3d.h:42
TextureWrapMode
Texture coordinate wrapping modes.
Definition: texture.h:66
Texture object class.
Definition: texture.h:104
Pixel data container.
Definition: pixel_buffer.h:69
2D (left,top,right,bottom) rectangle structure - Integer
Definition: rect.h:453
Texture3D(const std::shared_ptr< Texture_Impl > &impl)
Constructs a texture from an implementation.
Definition: texture_3d.h:53
TextureFormat
Texture format.
Definition: texture_format.h:41
Interface to drawing graphics.
Definition: graphic_context.h:257
Definition: texture_format.h:44