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textedit.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2013 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Harry Storbacka
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*/
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#pragma once
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#include "../api_gui.h"
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#include "../gui_component.h"
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namespace
clan
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{
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class
TextEdit_Impl;
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class
CL_API_GUI
TextEdit
:
public
GUIComponent
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{
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public
:
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TextEdit
(
GUIComponent
*parent);
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virtual
~
TextEdit
();
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public
:
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using
GUIComponent::get_named_item
;
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static
TextEdit
*get_named_item(
GUIComponent
*reference_component,
const
std::string &
id
);
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bool
is_read_only()
const
;
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bool
is_lowercase()
const
;
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bool
is_uppercase()
const
;
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int
get_max_length()
const
;
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std::string get_text()
const
;
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int
get_line_count()
const
;
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std::string get_line_text(
int
line)
const
;
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std::string get_selection()
const
;
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int
get_selection_start()
const
;
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int
get_selection_length()
const
;
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int
get_cursor_pos()
const
;
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int
get_cursor_line_number()
const
;
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int
get_total_height();
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public
:
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void
set_select_all_on_focus_gain(
bool
enable);
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void
select_all();
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void
set_read_only(
bool
enable =
true
);
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void
set_lowercase(
bool
enable =
true
);
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void
set_uppercase(
bool
enable =
true
);
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void
set_max_length(
int
length);
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void
set_text(
const
std::string &text);
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void
add_text(
const
std::string &text);
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void
set_selection(
int
pos,
int
length);
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void
clear_selection();
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void
set_cursor_pos(
int
pos);
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void
delete_selected_text();
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void
set_input_mask(
const
std::string &mask);
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void
set_cursor_drawing_enabled(
bool
enable);
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public
:
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Callback_v1<InputEvent &>
&func_before_edit_changed();
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Callback_v1<InputEvent &>
&func_after_edit_changed();
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Callback_v0
&func_selection_changed();
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Callback_v0
&func_focus_gained();
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Callback_v0
&func_focus_lost();
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Callback_v0
&func_enter_pressed();
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private
:
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std::shared_ptr<TextEdit_Impl> impl;
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};
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}
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clan::GUIComponent
GUI base component class.
Definition:
gui_component.h:80
clan::GUIComponent::get_named_item
GUIComponent * get_named_item(const std::string &id)
Find child component with the specified component ID name.
clan::Callback_v1
Callback_v1.
Definition:
callback_v1.h:156
clan::TextEdit
Text edit component.
Definition:
textedit.h:44
clan::Callback_v0
Callback_v0.
Definition:
callback_v0.h:152