clan::GUIWindowManagerTexture Member List

This is the complete list of members for clan::GUIWindowManagerTexture, including all inherited members.

begin_paint(GUITopLevelWindow *handle, const Rect &update_region)clan::GUIWindowManager
bring_to_front(GUITopLevelWindow *handle)clan::GUIWindowManager
capture_mouse(GUITopLevelWindow *handle, bool state)clan::GUIWindowManager
cl_wm_type_system enum valueclan::GUIWindowManager
cl_wm_type_texture enum valueclan::GUIWindowManager
create_window(GUITopLevelWindow *handle, GUITopLevelWindow *owner, GUIComponent *component, GUITopLevelDescription description)clan::GUIWindowManager
destroy_window(GUITopLevelWindow *handle)clan::GUIWindowManager
draw_windows(Canvas &canvas)clan::GUIWindowManagerTexture
enable_window(GUITopLevelWindow *handle, bool enable)clan::GUIWindowManager
end_paint(Canvas &canvas, GUITopLevelWindow *handle, const Rect &update_region)clan::GUIWindowManager
func_input_intercept()clan::GUIWindowManagerTexture
func_repaint()clan::GUIWindowManagerTexture
func_setup_framebuffer()clan::GUIWindowManagerTexture
get_canvas(GUITopLevelWindow *handle) const clan::GUIWindowManager
get_display_window(GUITopLevelWindow *handle) const clan::GUIWindowManager
get_geometry(GUITopLevelWindow *handle, bool client_area) const clan::GUIWindowManager
get_ic(GUITopLevelWindow *handle) const clan::GUIWindowManager
get_provider() const clan::GUIWindowManagerTexture
get_window_manager_type() const clan::GUIWindowManager
get_windows(bool only_visible=true) const clan::GUIWindowManagerTexture
GUIWindowManager()clan::GUIWindowManager
GUIWindowManager(GUIWindowManagerProvider *provider)clan::GUIWindowManager
GUIWindowManager(const GUIWindowManager &src)clan::GUIWindowManager
GUIWindowManagerTexture()clan::GUIWindowManagerTexture
GUIWindowManagerTexture(DisplayWindow display_window)clan::GUIWindowManagerTexture
GUIWindowManagerTexture(const GUIWindowManager &wm)clan::GUIWindowManagerTexture
has_focus(GUITopLevelWindow *handle) const clan::GUIWindowManager
is_maximized(GUITopLevelWindow *handle) const clan::GUIWindowManager
is_minimized(GUITopLevelWindow *handle) const clan::GUIWindowManager
is_null() const clan::GUIWindowManager
pop_cliprect(GUITopLevelWindow *handle, Canvas &canvas)clan::GUIWindowManager
process()clan::GUIWindowManagerTexture
process_message()clan::GUIWindowManager
push_cliprect(GUITopLevelWindow *handle, Canvas &canvas, const Rect &rect)clan::GUIWindowManager
request_repaint(GUITopLevelWindow *handle, const Rect &update_region)clan::GUIWindowManager
reset_cliprect(GUITopLevelWindow *handle, Canvas &canvas)clan::GUIWindowManager
screen_to_window(GUITopLevelWindow *handle, const Point &screen_point, bool client_area) const clan::GUIWindowManager
set_cliprect(GUITopLevelWindow *handle, Canvas &canvas, const Rect &rect)clan::GUIWindowManager
set_cursor(GUITopLevelWindow *handle, const Cursor &cursor)clan::GUIWindowManager
set_cursor(GUITopLevelWindow *handle, enum StandardCursor type)clan::GUIWindowManager
set_geometry(GUITopLevelWindow *handle, const Rect &geometry, bool client_area)clan::GUIWindowManager
set_site(GUIWindowManagerSite *site)clan::GUIWindowManager
set_texture_group(TextureGroup &new_texture_group)clan::GUIWindowManagerTexture
set_visible(GUITopLevelWindow *handle, bool visible, bool activate_root_win)clan::GUIWindowManager
update()clan::GUIWindowManager
window_to_screen(GUITopLevelWindow *handle, const Point &window_point, bool client_area) const clan::GUIWindowManager
WindowManagerType enum nameclan::GUIWindowManager
~GUIWindowManager()clan::GUIWindowManager
~GUIWindowManagerTexture()clan::GUIWindowManagerTexture