fixture.h
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3 ** Copyright (c) 1997-2013 The ClanLib Team
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24 ** File Author(s):
25 **
26 ** Arkadiusz Kalinowski
27 */
28 
29 #pragma once
30 
31 #include "../api_physics2d.h"
32 #include "../World/physics_world.h"
33 #include "../../Core/Math/vec2.h"
34 #include <memory>
35 #include "../../Core/Signals/signal_v0.h"
36 #include "../../Core/Signals/signal_v1.h"
37 
38 namespace clan
39 {
42 
43 class Body;
44 class FixtureDescription;
45 class Fixture_Impl;
46 
48 class CL_API_PHYSICS Fixture
49 {
50 public:
52  Fixture();
53 
59  Fixture(PhysicsContext &pc, Body &body, const FixtureDescription &description);
60 
61  ~Fixture();
62 
66 public:
67 
69  bool is_null() const { return !impl; }
70 
72  void throw_if_null() const;
73 
75  bool is_sensor() const;
76 
78  int get_id() const;
79 
81  Body &get_owner_body() const;
82 
84  bool is_dummy() const;
85 
89 public:
90 
92  Fixture &operator =(const Fixture &copy);
93 
95  void set_as_sensor (const bool value = true);
96 
98  bool test_point (const Vec2f &p) const;
99 
101  void kill();
102 
106 public:
110  Signal_v1<Fixture> &sig_begin_collision();
111 
115  Signal_v1<Fixture> &sig_end_collision();
116 
120  Signal_v0 &sig_fixture_deletion();
121 
125 private:
126 
127  std::shared_ptr<Fixture_Impl> impl;
129  friend class PhysicsContext_Impl;
130 
131  friend class Body_Impl;
132  friend class Fixture_Impl;
133  friend class PhysicsQueryAssistant_Impl;
134  friend class PhysicsContext;
135  friend class PhysicsListener;
136 };
137 
138 }
139 /// \}
bool is_null() const
Returns true if this object is invalid.
Definition: fixture.h:69
Signal_v1.
Definition: signal_v1.h:110
Body class.
Definition: body.h:52
Definition: physics_context.h:45
Signal_v0.
Definition: signal_v0.h:107
Fixture class.
Definition: fixture.h:48
FixtureDescription class.
Definition: fixture_description.h:40